Build Gaming Infrastructure That Scales to Millions

Backend services, matchmaking engines, and community platforms for game studios that need reliable infrastructure without building an internal platform team.

Industry: Gaming

Pain Points

  • Backend Scalability During Launch: Game launches are unpredictable. A viral moment can spike concurrent users 100x. Backend infrastructure must auto-scale or risk catastrophic launch-day failures.
  • Matchmaking and Anti-Cheat Complexity: Fair matchmaking requires ELO/MMR systems, latency-aware server selection, and anti-cheat mechanisms that evolve as exploitation techniques change.
  • Player Retention Requires Live Ops: Modern games need continuous content updates, seasonal events, battle passes, and A/B-tested engagement hooks to maintain active player bases.

Solutions

  • Game Backend Services: Scalable backend infrastructure including player authentication, inventory/progression systems, leaderboards, and real-time multiplayer networking.
    • Player authentication and profiles
    • Inventory and progression systems
    • Real-time leaderboards
    • Matchmaking with skill-based ranking
    • In-app purchase validation
  • Community and Social Platforms: Player community tools including forums, clan/guild management, chat systems, content sharing, and moderation dashboards.
    • Real-time chat with moderation
    • Clan and guild management
    • Player content sharing and voting
    • Automated toxicity filtering

Use Cases

  • Multiplayer Game Backend — A scalable backend with player auth, matchmaking, game state persistence, leaderboards, and in-app purchase validation for a multiplayer game. (150-220, $300-$440, 7-10 weeks)
  • Tournament and Esports Platform — A tournament management platform with bracket generation, team registration, match scheduling, live score updates, and prize pool distribution. (120-180, $240-$360, 6-8 weeks)
  • Game Analytics Dashboard — A custom analytics dashboard tracking DAU/MAU, session length, funnel conversion, monetization metrics, and cohort retention curves. (70-110, $140-$220, 4-5 weeks)

Frequently Asked Questions

Do you build the actual game or just the backend?
We focus on backend infrastructure, platform services, and web/mobile companion apps. We do not build game clients in Unity or Unreal, but we build the APIs and services they connect to.
How do you handle real-time multiplayer?
We build real-time services using WebSocket or UDP-based networking with authoritative server architecture to prevent cheating and ensure consistent game state.
Can you scale to millions of concurrent users?
We architect on Kubernetes with auto-scaling policies, use Redis for session state, and implement connection pooling patterns proven to handle millions of concurrent connections.